Tuesday, April 18, 2006

Operation Gloom: rough screens


Here's a real quick look at the entry hall to the Bossbot HQ in Operation Gloom. I show it in this early state simply as a baseline for where the level, look, and game will progress. The gun is still a default weapon and as you can see the room is pretty sparse (even for a lobby). This is also only the skeletal framework for the interface.

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